
early prototype of ATB gauges and guns

early prototype of ATB gauges and guns

Back in work after a week off tomorrow - was hoping to get more done whilst I was off, but still made some good progress! Added a bunch of new rooms, updated enemy behaviour and fixed some very, very stupid bugs
I usually find it helpful to at least try and give myself a deadline, even if I end up missing it, so going to aim to have a working demo for playtesting by Jan/Feb ![]()
unfun part of gamedev but steam gave me my first monthly payment ever, for my first published steam game ever, and my bank took 40€ out of the mere 93€ that was left after Steam and the US taxes took their share ![]()
i’m very bitter about it actually, especially since i have no monney. At least i contributed to the US society and development of the banking system ![]()
ps: if any of you has a better system to receive foreign payments with less fees, I’m interested!!! I have a payoneer account, but steam only accepts physical banks in your country I think? I will have to try with my revolut account maybe…..
Made a new trailer for my steam page in prep for the lone wulf 15 second indie game showcase Lone Wulf Studio 2025 Indie 15 Second Showcase
Still working away at my Game Boy survival horror* - I said in my end of year post that I was hoping for a January or February demo, Jan definitely optimistic but February isn’t completely impossible if I get my shit together!
Some more screenshots:
I’ve also made sure all palettes and screen shaders are changeable/removable by the player, so people can adjust to make sure the experience is comfortable for them
*I’m calling it Game Boy survival horror but I am absolutely 100% cheating, there’s a bunch of stuff in here that definitely was not possible on the Game Boy - it’s just a vibe, not sticking to restrictions where it doesn’t suit me ![]()
After my traumatic afternoon I’ve spent the afternoon working on the game, and I’ve drawn 5 images of roughly 130x100px, each of which is only displayed onscreen in the final game for between 0.35 seconds and 0.7 seconds isn’t game dev fun lol
(I’m pretty happy with how the sequence is looking though in fairness - hopefully it’ll come across as I’m intending it to for players!)
Took a break from Alice’s to do something else
I made a big eye boss monster I am now a real dev
(WIP, any ideas? I know I need to make the eyes flash when the lasers fire but would love to hear other thoughts!)

Small detail but here is a suggestion: make the eyes blink sometimes! It’ll make them more lively I think
Great suggestion - I’ll get it added! Thank you :)
Quick update to say thank you again - they look so much creepier and more alive ![]()

Hahaha Hell yeaaahh, looking great
Ridiculous how much a simple blink can add
Nothing much new visually to show, as I’ve been working on music and sfx for a few days, but just wanted to confirm that the eye boss battle sounds very unpleasant and I’m very pleased about that
Feel compelled to share some kind of image with the post anyway, so here’s a highly suspicious ladder :)