Game Dev Show and Tell

Currently stuck on being completely unable to focus and having a lot of tasks that don’t sound fun to do.

Made a meme about my latest game:

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So the computer in the corner here was just going to be my save point in the game I’m making

until I got distracted and made a little fake OS for it and now I’m just dragging windows around for fun send help

A tiny fake OS, made to look as if it's running on a Game Boy. The user is just dragging and dropping windows around the screen.

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Good thread!! I’ve already got a devlog on another forum (knockout.chat) so I don’t want to go spamming everywhere but I like sharing so this is poifect.

I’m making a VR-first-but-not-VR-only mech simulator that’s kind of shaping up to be DCS for mechs, but made by one idiot so not quite as polished yet. I’ve been working on it for 5 years-ish and it’s got: falling over, leg blasting, 15km map, tree blasting, grass deleting, remote drones, clicky switches and a bunch of other scope creep.

Recently I finally added HOTAS support as a way of avoiding working on the mission editor and with the help of actual hardware I managed to get it working! Here’s a vid shot on an old xbox 360 webcam lol:

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this picture serves absolutely no gameplay purpose but I felt this character would have at least one photo of herself and her sister saved to her desktop and god this game is never getting finished is it lol

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Your scope is creeping!

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hell yeah @NotJam that looks so good!

the palette is soooooo nice

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today i finally get to post about the soundtrack i made for the physics puzzle game my friends and i released last month!! i’m super proud of it, it was a lot of fun because the game has such an interesting texture, i kinda just got to go wild with genre and stuff haha

took a while to put it all together because we wanted to include as many of the alternate/re-pitched/etc in-game versions of the songs as we could. it also features some songs by my friend rose, who is another member of our studio :)

anyway it’s up on bandcamp for free/pwyw:

and here’s one of my favorites :musical_notes:

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This sounds fantastic, love it!

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aw thanks, i appreciate it!!

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Opened my long-dormant project GROVE (shown in the OP of the thread) for the first time in a long time and have made the potentially unwise decision to pretty much rebuild 90% of my player and game logic.

I’ve learned a lot since writing that code over 18 months ago and I’d love to simplify and form a path to completion for the project.

My goal was to polish and get this on Steam this year but i’ve had a lot less time to work on it than i’d have liked and that feels like a pretty daunting step to take, but im back working on it, which feels good!

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lol the curse of working on games in your spare time is being better at making games each time you get back to the project

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phone1i’m getting out of the art block yipiiiii

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balloonatic_gameplay

Minigame for a project that involves a lot of minigames inspired by 1970s arcade games.

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love it!!!

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Made a mini trailer and right now editing the longer trailer. I don’t have a lot so it’s a bit tricky, but it’s fine enough https://youtu.be/VWwrt_T6cX8?si=8g89L1PlJLWqWPv4

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ohhhh man i love games with flight controls like this!! looking really good :)

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This looks so cool, I flight games are real neat and I definitely haven’t spent enough time working on em myself.

Which is why…. I started working on a flight game myself! You play as a bird! Actual gameplay eventually :tm:

Getting flight controls figured out and feeling right has been very complicated but so far at least everything looks pretty. Gotta really… write up a design doc though. This is for a jam so hopefully in 6 days or so this’ll be a game

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I spent SO long flying around in Pilotwings 3DS, and loved Fruits of a Feather. This looks fantastic!

Devlog - Alice's Current Draft - #11 by s1dragon I made myself mad by fiddling with ui stuff. Also that’s what placeholders look like, cod. Or whoever it was.

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