Game Dev Show and Tell

Really needed a short break from the main project, so figured I’d take a week off and make a few minigames to relax and think about something else for a while :slight_smile:

Main project is really heavy on art assets, so for this I’m going to mostly use art I have lying around so I can just focus on some fun programming challenges. Up first is a little 2048 clone with some Aqua Teen sprites I had lying around - really fun way to spend an evening, honestly!

I’ll probably make a little collection of these minigames and release it as a tiny browser game on itch next week or so :slight_smile:

A tiny, Aqua Teen Hunger Force themed game of 2048

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It’s possible 2048 was a bad choice as I spent a good chunk of the rest of the evening playing it

Did my first blender donut thingie

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That donut looks delectable but I am also super intrtested in the subtle frothy bubbles along the edge of the coffee.

I am in fact standing up to get a coffee right now.

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Haven’t uploaded any progress in ages, but I’m still working on Untitled Game Boy Horror game! I’ve got the title screen in place now, it’s starting to feel like a proper game :slight_smile:

Screen recording of an untitled, unreleased game boy styled horror game. It shows an old-fashioned computer interface, with a power button at the bottom and a large, circular icon in the center. The player slowly moves the cursor to the center of the icon, before clicking, opening a menu. This initially shows a page for graphics settings with options to set palette, shader mode and fullscreen, before the user navigates to a "play" tab and selects the first save slot. The screen is rendered with a blue-purple 2-bit palette and overlaid with a dot-matrix style shader.

Been very slow progress recently - between work and a handful of comms I’ve just not had much time, which has been a little frustrating. Before this, I’d mostly been adding art for various in-game items, which is necessary but having no new features has felt like treading water, so actually having a shiny new thing to point is genuinely great.

Next up would be control remapping though so maybe I’ll get back to art instead lol

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aaaaannndd button remapping is working! Took a break to grab a bite to eat and found it much easier to solve once I was no longer starving, I forget that I have to take care of myself

Automatically saved when set and loaded on game startup, and I think it looks cute too :slight_smile:

There’s currently no protection against the player deciding to set them all to the same button and break the game, so that’s next - then I’ll need to re-implement this for the ingame menu which doesn’t have the same space to play with (although that should be significantly easier now that the actual global functions for remapping are in place)

Remapping controllers will work too, with what I’ve written - just need to draw some sprites I can display in place of letters, but they’re in place already for keys like Control or Shift so that should be pretty straightforward

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Today I added an ominous hum to the main menu I’ve been very productive lol

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The LCD pixel grid and glow is positively scrumptious

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