Really needed a short break from the main project, so figured I’d take a week off and make a few minigames to relax and think about something else for a while
Main project is really heavy on art assets, so for this I’m going to mostly use art I have lying around so I can just focus on some fun programming challenges. Up first is a little 2048 clone with some Aqua Teen sprites I had lying around - really fun way to spend an evening, honestly!
I’ll probably make a little collection of these minigames and release it as a tiny browser game on itch next week or so
Haven’t uploaded any progress in ages, but I’m still working on Untitled Game Boy Horror game! I’ve got the title screen in place now, it’s starting to feel like a proper game
Been very slow progress recently - between work and a handful of comms I’ve just not had much time, which has been a little frustrating. Before this, I’d mostly been adding art for various in-game items, which is necessary but having no new features has felt like treading water, so actually having a shiny new thing to point is genuinely great.
Next up would be control remapping though so maybe I’ll get back to art instead lol
aaaaannndd button remapping is working! Took a break to grab a bite to eat and found it much easier to solve once I was no longer starving, I forget that I have to take care of myself
Automatically saved when set and loaded on game startup, and I think it looks cute too
There’s currently no protection against the player deciding to set them all to the same button and break the game, so that’s next - then I’ll need to re-implement this for the ingame menu which doesn’t have the same space to play with (although that should be significantly easier now that the actual global functions for remapping are in place)
Remapping controllers will work too, with what I’ve written - just need to draw some sprites I can display in place of letters, but they’re in place already for keys like Control or Shift so that should be pretty straightforward