Meta Chatter: Retrogaming

I just wanted to talk about a few different points on retro gaming. We’re not judgemental or dogmatic here, I just want to hear your opinions on stuff! :blush:


Shaders :sunglasses:

I’ve gone back and forth on shaders a few times in my life. I grew up playing the original NES on CRTs so when I was first able to play emulators and see those crisp pixels I thought, “Ah, now this is how the games were meant to be played!” Then for SNES games I remember being rather fond of Eagle and SAI although now I feel they’re pretty anathema.

I’ve really come around on CRT shaders these days, not just due to the classic Castlevania: Symphony of the Night comparison, but I do feel like they give a much needed softness to a lot of games. Something like Gargoyle’s Quest II on the NES is much too bright and harsh without any shaders at all. The darker, more horror-themed elements of the game feel better when they have the appearance of sinking into the abyss of the cathode ray tube, or being projected from the ether. These days I tend to use crt-royale or crt-hyllian for my games. Y’all got any favorites? ( crt - Libretro Docs )


Controls :video_game:

Not a whole lot to talk about here, but I pretty liberally rebind the controls when I play for a better experience. I love that RetroArch lets you save per game configurations if you want. Things like King’s Field can have a lot of clunkiness taken out of them if you rebind looking and movement to the analog sticks and put attack on the shoulder, almost bringing it close to the modern Soulslike games. I usually spend a bit of time getting things just right because a good control scheme can really make or break a game and it wasn’t always configurable on system. Highly recommend


Manuals :books:

Another thing I highly recommend is actually reading the manual for old games. Not only does it help reveal a lot of things that the old games don’t outright tell you or tutorialize, but there’s often cool art and tidbits hidden in there. Setting up something like EmulationStation and using a scraper can pull them down for you so they’re already waiting to be perused directly from your collection, but if not they’re often available online. Some times you can even find translations for games that never had an official one, or full strategy guides.

I watch a streamer who does a lot of retrogaming and while I try not to judge how other people play, it’s frustrating seeing him bash his head against some of these games because he just straight doesn’t understand a certain mechanic when consulting the manual would clear it right up. A lot of times it’s simply necessary with these old games, it was expected. I always loved when games had a bestiary in the back. Sometimes you’d see a monster depicted and then finally get to it in the game and realize it wasn’t scaled properly in the manual so it’s actually this huge monstrosity on the screen! It always gave me something to look forward to and often encouraged me to keep playing.


That’s all I really had at the moment, please feel free to contribute to any of these points or any other interesting things you wanted to talk about the meta aspects of retro gaming!

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Can definitely vouch for needing to read manuals.

But it is funnier for the stream when I don’t.

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Whenever we cover a new game for the show we always pull up the manual. A must have more most old games!

Also I have covered games so rare the manuals for them haven’t been scanned sometimes. There’s been a couple of occasions where I got a physical copy just so I could scan the manual and throw it onto the internet archive.

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ooh for retro gaming i love (good) CRT shaders just cause they let the pixel art really shine like how it was intended to! i also really love what XBR filters do to pixel art, but more so for modern games going for that aesthetic (like sokpop’s stuff, for instance), cause it can kinda muddy up old games that didn’t intend for that kinda look

Love manuals and I enjoy using a controller specifically for old console games (though I’m not picky about the type of controller), but I am very jaded when it comes to CRT.

There are definitely some games that benefit from the blurriness, but a lot of people have turned it into this weird obsession that overwrites a lot of game history, saying that old games were meant to be played and designed around the limitations of CRT monitors and screens and that’s just, like, not even remotely true. It’s become this weird form of toxic nostalgia, taking a grain of truth and just running with it to the point of obnoxiousness. Thankfully just leaving social media in general has filtered out a lot of posting like that.

Honestly I prefer seeing the edges, helps me see the work people have put into something, and there’s only a small amount of games out there I prefer with a CRT filter. 3D games, in particular, I always prefer being sharp, even if the assets weren’t made for that.

The only games I prefer with CRT filtering are games with very complex sprite art, because they benefit the most from smoothing and are probably the only type of game definitely made with the limitations of CRT in mind for how they’re supposed to look. Simple sprite art, 80% of the time, looks better to my eyes sharp and without blur or filters.

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As someone who loves gaming on a CRT, I agree with this. That Dracula image above is a very valid and cool example of how a CRT’s blurring can inform a game’s visuals, but I see that image (and the one of the Princess Peach sprite from Super Mario RPG) being abused pretty regularly (not here though - want to be clear that I’m not objecting to anything above :slight_smile: ). While older CRT displays were what many games were built to run off, image quality is as much a function of the level of fidelity that the data itself can hold as it is the smoothing/post-effects a display can add.

I feel like handheld games are often ignored in a lot of CRT “good old days” posting. Just to use Nintendo as an example the Gameboy, Gameboy Color, Gameboy Advance, and Nintendo DS all had non-CRT displays that utilized pixel art (and in the DS’s case, a lot of low-poly PSX type visuals as well). These displays were crisp; you could easily make out each individual pixel. So as far back as 89, pixel art was being created and techniques were being developed based on the pixels being very visible, and the techniques of home console and handheld pixel art would inform one another as they both progressed. The idea that modern day pixel art is “inauthentic” or “not what pixel art is supposed to be” is, in my opinion, misinformed nostalgia. The era of mainline handheld consoles having displays that necessitated pixel art was barely a decade ago and blends into the time period where pixel art was being used on displays that could handle more.

Sorry for the long post but I was glad to see someone else who feels like CRTs have been over-mythologized. I love playing old games on my CRT and I love seeing how it handles lower-fidelity visuals, but I don’t feel like there’s a need to try to put stylistic choices down just because they are no longer a necessity.

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CRTs are the way to go always for older games, to the point a friend has set up a tower of old consoles and that ever-iconic grey Dynex box I could swear everyone from a certain generation seemed to own.

Even when it comes to emulation, I struggle to consider a game playable without a good crt overlay - the one time I let myself go without is my poor, rehabilitated chromebook. I’ve got hardware so bad on that thing it would never play a GBA game smoothly even so I have to let it go stark naked and tolerate unintended viewing.

And uh, that chromebook was so bad it wasn’t even able to chromebook correctly. Pre-linux it was barely able to open a web browser despite being fairly recent for when I bought it. (-_-)

oh god yeah i 1000% agree (and uh whoops did not mean to start Discourse)!

should’ve clarified exactly what you said! i just think it’s neat to see guys like Dracula Castlevania look all nice and smoothed out on CRT filters but it’s definitely a personal preference :sweat_smile:

I love using CRT shaders for games made for Carts (SNES et al) while I use an LCD one for handhelds. I have tried CRT shaders on handheld systems and they come out quite nice too.

I hate the smoother shaders and I don’t get people who think they look better with them. They looks smudged and weird and honestly, if you don’t like pixels, play a 3D game instead.

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I grew up playing games on a CRT and ever since I rediscovered retro gaming I’ve been playing on a CRT whenever possible. CRT shaders tend to be pretty hit or miss for me, however. Lately I’ve been using the emulator Mednaffe/Mednafen (Mednafen is the emulator but Mednaffe is a frontend for it, Mednaffe makes it much easier to use) and I found out it has a CRT shader which looks decent.

It’s been quite nice to use while I am exploring the TurboGrafx/PC Engine library:

I’d say about 40% of what I play in a year could be considered “retro.” I try to play as much on original hardware as I can, but I do plenty of emulating as well. My whole life I’ve wanted to play older games, things I never got a chance to buy because they were before my time, classics that contextualized the current day. Of course, there are way too many games to get through in one lifetime, but that’s okay.

I’ve spent years collecting hardware to play older games. I currently have a 25 inch CRT for my SNES, N64, Wii (also for gamecube), PS2, Dreamcast, and Mister Pi (NES and PSX), as well as a Gameboy Pocket, GBA, DSi, New 3DS, and a Playstation Vita (somewhat exiting the realm of retro at the end there). I’m really happy with what I have; it’s taken me years to accrue and I use it regularly. I finished Ape Escape on that big TV recently, and I’m currently playing Culdcept and Xenogears on it. PSX in particular feels like it really benefits from the fuzziness. I have a smaller, closer to 12-inch CRT that I use as an alternative monitor for my PC. I keep it off unless I’m actively using it to hopefully extend its lifespan, but when I emulate some games I like to throw them on there.

When I wanted to play older games as a kid, I was limited to my immediate surroundings. I didn’t know what emulators were and had limited access to the internet, so I whenever I visited someone’s house the very first thing I wanted to understand was whether or not they had any video games. I didn’t always get to play them, but it helped me build up a catalog of things I wanted to play one day.

By the time I was older and YouTube had really taken off, I was obsessed with becoming well-played. Once I learned about emulators and how to access them, I was off to the races. For a while the strength of my hardware capped my capabilities around the PSX, but once PS2 and GCN were unlocked to me it was truly over. I haven’t stopped since then. I still love playing games on old hardware. These days I have invested in equipment that lets me load ROMs onto my hardware (like Everdrive cartridges, FreeMcBoot Memory Cards, and the aforementioned Mister Pi, a raspberry pi FPGA Emulation device). These days, I don’t spend much money on retro games due to those investments, but I’m often tempted by peripherals, accessories, and strategy guides (been hunting a Gameboy Printer for a while now).

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I don’t play nearly enough of my retro game systems. I own a modded GBA and everything I have for it is less about what I missed out on and more about what I remember. Whenever I do boot it up Crystal and Emerald, Aria of Sorrow, and Megaman: Battle Network are always going to be my choices. If there’s any RPGs anyone thinks are worth it please let me know because I am sorely in need of new games to hunt down and try out.

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I dunno if anyone has a favourite CRT shader but mine is crt-caligari. It only works on higher-end devices sadly but within that bracket, it’s subtle but effective.

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Mine is CRTEASYMODE. I use it for a tonnnn of games on PS1

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