I just wanted to talk about a few different points on retro gaming. We’re not judgemental or dogmatic here, I just want to hear your opinions on stuff! ![]()
Shaders ![]()
I’ve gone back and forth on shaders a few times in my life. I grew up playing the original NES on CRTs so when I was first able to play emulators and see those crisp pixels I thought, “Ah, now this is how the games were meant to be played!” Then for SNES games I remember being rather fond of Eagle and SAI although now I feel they’re pretty anathema.
I’ve really come around on CRT shaders these days, not just due to the classic Castlevania: Symphony of the Night comparison, but I do feel like they give a much needed softness to a lot of games. Something like Gargoyle’s Quest II on the NES is much too bright and harsh without any shaders at all. The darker, more horror-themed elements of the game feel better when they have the appearance of sinking into the abyss of the cathode ray tube, or being projected from the ether. These days I tend to use crt-royale or crt-hyllian for my games. Y’all got any favorites? ( crt - Libretro Docs )
Controls ![]()
Not a whole lot to talk about here, but I pretty liberally rebind the controls when I play for a better experience. I love that RetroArch lets you save per game configurations if you want. Things like King’s Field can have a lot of clunkiness taken out of them if you rebind looking and movement to the analog sticks and put attack on the shoulder, almost bringing it close to the modern Soulslike games. I usually spend a bit of time getting things just right because a good control scheme can really make or break a game and it wasn’t always configurable on system. Highly recommend
Manuals ![]()
Another thing I highly recommend is actually reading the manual for old games. Not only does it help reveal a lot of things that the old games don’t outright tell you or tutorialize, but there’s often cool art and tidbits hidden in there. Setting up something like EmulationStation and using a scraper can pull them down for you so they’re already waiting to be perused directly from your collection, but if not they’re often available online. Some times you can even find translations for games that never had an official one, or full strategy guides.
I watch a streamer who does a lot of retrogaming and while I try not to judge how other people play, it’s frustrating seeing him bash his head against some of these games because he just straight doesn’t understand a certain mechanic when consulting the manual would clear it right up. A lot of times it’s simply necessary with these old games, it was expected. I always loved when games had a bestiary in the back. Sometimes you’d see a monster depicted and then finally get to it in the game and realize it wasn’t scaled properly in the manual so it’s actually this huge monstrosity on the screen! It always gave me something to look forward to and often encouraged me to keep playing.
That’s all I really had at the moment, please feel free to contribute to any of these points or any other interesting things you wanted to talk about the meta aspects of retro gaming!


