Visual Novel and VN Hybrids!

You saw the title, this thread is to discuss various visual novels you’ve played or are playing and recommend some if you wish. VN hybrids are also allowed, like VNs that add various other game genres or otherwise non-VN games that use VN style presentation in story scenes. Also, considering how many genre classics are locked behind JP only releases and fan translations, I ask you not share info where to find illegal fan translations for such games (feel free to mention that such a thing exists of course).

I’ll start us off with a few recommendations.

Winter Wolves

Winter Wolves is a small indie studio that mostly amounts to a single Italian dev named Celso Riva and maybe the odd co-writer (not often) and various composers and artists he commissions, often with long term plans (many of his fantasy games are built on a massive commission dump he did ages ago because he wouldn’t be able to contact the artist in the near future, for example). He also produces a lot of games. Feel free to check his TV Tropes pages and be in awe at just how often he releases games because yeah wow. Does a mix of general games and adult games, and its common for his steam releases to have a free DLC attached to allow the adult content.

It is genuinely impressive how much this dude has done with ren’py over the course of two decades. Alongside traditional VNs and dating sims, he’s also done investigation games, life sims, full blown RPGs, card battle games, and even a stab at making an alchemy shop sim. Most all of his games also have a ton of romantic paths to follow, often with gay and bi options, with very rare exceptions. The writing can be a tad iffy, Riva having English as his second language, but can also punch above its weight in themes or character drama, and balancing the tone well with a lot of good comedy bits.

Loren the Amazon Princess is his most popular game and a personal all-time favorite. It’s a beginner friendly RPG that’s very uneven in the stat balancing, but in a fun way the original Mass Effect was like in that once you see the code, you can break the difficulty on your knee. The actual story is straightforward fantasy stuff, but with some fun characters with solid arcs, a unique hook where you play as a slave acting as the second in command to the actual protagonist, and some well done diluting of the black and white morality in the expansion, plus three great additional party members (especially Chambara).

That game is also the foundation of the shared Aravorn fantasy setting, where many games are set with shared continuity. I’d say the crown jewel of these is Seasons of the Wolf, which is far more difficult and does have one choice I don’t like where the lesbian love interest is locked out of a good ending if you don’t play as the female character and romance her, and it’s a bit bloated with quests…but man, when it hits, it hits. The Bad Blood DLC is genuinely fantastic too, with an amazing ending. Some plot points from that game get followed up in the recent Thieves of Dingirra, which has you also building up a thief guild, and has a great selection of romantic options.

As for more Loren centric games, that’s right now just Cursed Lands and An Elven Marriage (which also revolves around a character first mentioned in Amber’s Magic Shop, which is more difficult for me to recommend for how dull the crafting gets). Both of these are great for different reasons, the former for the whole Mass Effect two style set up of having to form a squad of weirdos to tackle a situation well above their expertise, while the latter is the first part of a direct continuation that returns to the old Loren battle system.

The Planet Stronghold series is very uneven, but only because the first game was basically a one-man show of a project with a very inexperienced dev. It has charm but there’s a lot of genuine issues with the tanky enemies and not thought out skill system. That said, Colonial Defense and Planet Stronghold 2 are genuinely fantastic, the first a prequel and the latter a sequel (obviously) that can be easily picked up without having played the first game. CD is a card battle game with simplified deck building elements that’s actually a lot of fun, but the real star of the show is just the sheer amount of dialog between the crew. They have a fun, familiar energy as a bunch of co-workers working in a terrible situation and making it work, and it’s refreshingly open with how casual everyone is about topics of sex and such. The sequel, on the other hand, builds on a very shaky foundation and really succeeds on making a story about trying to survive a desperate situation with frustrating allies, making every win really feel like a win. Even the battle system is fun as long as you remember to use the crafting system to mod up weapons if you can’t find a good one for a given party member. Also like how it handles returning romances, creating a situation where the relationship gets tested and you have the option to end things and peruse someone new in this game, or try and repair things.

Worth mentioning Volleyball Heaven and Christine’s Care as games directly about being queer in the modern world (as in this is the main theme of each game), The Curse of Mantras for being another card battler with a genuinely bonkers story set in limbo built on dream logic, and Save The World for a really out there idea of what if aliens who didn’t fully understand human morality tried to solve our problems by, indeed, killing the rich, but not understanding the complexities of reforming broken systems or creating new ones. Oh, and shout out to the yuri dating sim At Your Feet, which began with Riva joking on social media about haha foot fetishes are kind of weird what if I made a game about that and then he meme’ed himself into actually doing that and the end result was a surprisingly sincere game about a woman with a foot fetish trying to open up to others but also he commissioned an acoustic guitar backed theme song that plays and loops on the main menu and first few parts of the game and I was laughing so hard at the commitment to the bit.

As a side note, the only time I’ve seen a dev meme themselves into making a genuinely good but also hilarious game is when Dan Marshall made a football game while not knowing anything about football and refusing to learn. The end result is true, unmatched art.

428: Shibuya Scramble

One of the rare games to get perfect scores from Famitsu, and it genuinely deserves it, and is easily playable thanks to an official release on steam with a good translation. The premise if that you jump around the story from the perspective of various characters in Shibuya, which is going to have a terrorist attack go down in it within the next few hours. You have to guide all the characters to avoid bad ends to continue into the next part of the story as well, some bad ends being dramatic, and others very, very funny.

The entire thing is told with photos and short video bits with live actors (including that guy you may remember for nearly being driven insane in a Japanese gameshow where he was trapped in a room for two months or something, no really loom it up) and has some truly fantastic presentation in how it uses text and scene transitions with music and sound cues to create mood. The ending also had me nearly jump out of my seat in joy, a truly fantastic game about people trying to move past their pain and trauma to be their best selves for the sake of others. Also notable to where the character Canaan came from, who got her own OVA.

The Silver Case games

The first series Grasshopper Manufacture ever did, and they really hit it out of the park. The Silver Case, Flower Sun and Rain, and The 25th Ward are all extremely worth your time for different reasons each, but all flow into each other with shared characters and a continuing story that grows more nebulous as reality of the setting gets more surreal.

The Silver Case’s big innovation was using comic style panels and transitions to create a very unique and striking tone. It’s one of the few VNs I actively played at night just to preserve the atmosphere. The actual story is also really interesting and deals with a lot of issues we’re struggling with today, including the impact the internet has on subcultures and media, and how ideas can spread like fire and well out of the realms of actual reality. The remake version they released a few years back is must play stuff, and it’s all made better by Suda having another writer handle the Placebo scenarios via Masahi Ooka. His work in this side story really gives the series a unique heart in the more personal perspective of a reporter starting to lose himself in what he’s uncovered. Also he has a pet turtle and you better not say anything bad about it or he’s leaving!

Flower Sun and Rain breaks the formula by introducing free roaming 3D areas and a focus on puzzle solving, but it still feels very much like it was made by people who mostly knew VNs. The 25th Ward, however, is just straight up insane, a game equal parts hilarious and horrifying on how it puts a magnifying glass on the worst flaws of modern society and how it can turn those in it into monsters. The remake added in some fantastic epilogue and prologue chapters that added a lot to each story as well, the new chapter for Placebo being just straight up beautiful.

Do want to give a content warning with The 25 Ward, though, because of particular scene where a main character Shiroyabu (TW: Sexual Assault) assaults a female assassin. The scene is very uncomfortable, which was clearly the intention, in how it uses pitch black humor to highlight just how low Shiroyabu has gone (the entire chapter basically being a descent into madness), but it comes so far out of nowhere with the purposeful tone shifts that it ends up being too much for people If you play on playing the game, just be aware if that’s an issue for you.

Analogue: A Hate Story and Hate+

Christine Love’s first successful commercial projects. If you never played them, I’d give them a strong recommendation. The idea is you are exploring an old ship and trying to access files on it to figure out what happened to it, but the controls are busted and you have to read through what you can and give binary answers to the AIs on the system (who are of course cute anime girls) to find a way to the info, complicated by having no way to interact with the AI girls without them asking a question first. The sequel moves to your ship and you repeat a similar process reading through old files you downloaded.

The games hit differently nowadays as we can see a similar social regression happening just outside our window. The entire hook is life aboard the ship somehow regressed to pre-feminist ancient Korea, based on actual historical reading Love did on pre-industrial time periods. It gets pretty emotionally rough at points, but it’s very engaging. Just be warn a lot of the drama focuses on rampant misogyny and the evils that come with that. so be aware coming into it.

Scar of the Doll

Wanted to give this smaller, much rougher game a shout out because it was made by the future scenario writer of Folklore, that really weird fairy tale inspired JRPG on the PS3. There’s a lot of obvious issues, but I found myself surprised by how well paced the story was and the directions it ended up going. Recommend going into this one blind.

I have a lot more I want to mention but I’ll stop here for now.

5 Likes

yesssss a fellow 428 shibuya scramble connoisseur.

i love that game so much, i hope they nail the sequel.

1 Like

Great recs!

Blazblue was a good one for fighting game sickos who also like story.

Long Live the Queen introduced me to the princess-maker type subgenre.

Mushroom Musume is also a good modern indie VN similar to Princess Maker in some ways, with a roguelite twist.

I didn’t end up playing Danganronpa until recently but it still holds up if you don’t mind the overused high school setting.

I did however play Lost Dimension on PS3 when it released and although some of the non-VN RPG battles can be a slog at times, I thought the Mafia/Werewolf style story was woven in pretty well. Honestly this one is my must-play of all the games here.

In general will vouch for pretty much anything Christine Love worked on. I haven’t played Get in the Car, Loser! yet (and that’s the only one of her games that isn’t really visual novel adjacent) but I think pretty much everything else is great. Analogue: A Hate Story is probably my second favorite next to Ladykiller in a Bind, but both are fantastic.

2 Likes

@JDarkside these are cool recs - I don’t think I would have come across these naturally without your post here, so thanks!

I like VNs a lot, but I don’t play them as much as I’d like. In 2024 I got through quite a few in one year. I love the Steins;Gate anime and still haven’t played the VN yet but I did try out Chaos;Head Noah last year and finished one full route - essentially the first one you have to do if you want to do multiple endings I think. Chaos;Head is an absolute masterclass in paranoia. It has this dreamlike (or nightmare-like, more accurately) property that allows it to swing into really distressing and uncomfortable moods at the drop of a hat. Unfortunately I really didn’t enjoy the experience outside of its tone and atmosphere and didn’t want to continue past that.

I would consider the Citizen Sleeper games to be VN Hybrid, and there’s some part of their incremental dice-rolling system that causes me to binge them every time I play one. I think it’s a fun way to synthesize RPG elements into a VN experience. It’s kind of weird to play a game that feels like a visual novel and to be thinking “just one more in-game day and then I’ll stop” like I’m playing a game of Civilization, but I like it a lot (speaking of, @CalDoesThings of this very site has a VN Hybrid game that utilizes a similar design and it’s really great - thread here).

I’m a big fan of both the Danganronpa and Zero Escape games, so of course I also picked up The Hundred Line: Last Defense Academy. It really is a sprawling, monumental game. There are in fact 100 endings, and while they’re not all created equal (the first unique ending I got was a joke ending, which was not really an ideal way to kick off my ending hunting) when Hundred Line works, it works. I think it has some of the best of what Kazutaka Kodaka and Kotaro Uchikoshi have to offer. It also has some routes that are not engaging, interesting, or pleasant. The scope of the game is so large that you get a lot of pretty good, some great, and some bad. The RPG elements start off engaging, but you very quickly get to the point where you’ve completely maxed everything out (I’m there and I still have dozens of endings left to get to), but the game does let you skip this content at certain points and just enjoy the story, which contains hallmarks of both creators and their teams’ styles.

1 Like

On the topic of Long Live The Queen, that had a recent spiritual successor released by the same devs called Galaxy Princess Zorana, which switches things up with a sci-fi theme.

And on the topic of Christine Love, two notes: Get In The Car Loser is more like a very linear JRPG with very light VN style segments, but it’s…strange. The battle system was inspired by the really experimental FF games from the XIII sequels, in particular, so it uses a really unorthodox real time system where you press buttons to use pre-selected attacks and its based around builds and some light rhythm elements. It’s difficult to describe and it’s very much you get it or you don’t sort of system. Honestly, I’ve tried several times to get into it, but the strictness of the elemental weakness system and heavy leaning into numbers makes it really overwhelming to me. It’s something I want to like, but man. It’s hard to wrap your brain around if it doesn’t initially click.

For the second point, she actually wrote a game for Winter Wolves, I think Love and Order, but whichever one it was, she was really embarrassed by the quality of the game and when I asked about it around the time Ladykiller was about to come out back in the day, she just asked that I forgot it existed (lol). I thought that was neat.

Oh, and in the case of Last Defense Line, I highly recommend you check out Super Robot Wars if you enjoyed that. It’s a massive mech anime (and sometimes Ultraman, Kamen Rider, and that one time they shoved the live action Latin-American adaptation of Volts V) crossover series of strategy RPGs with a crap ton of VN sequences for story and character interaction that’s been running for nearly 40 years now, only just recently stopping the yearly release schedule in exchange for making big tentpole games with multiple DLC additions over about two years of development.

Most of the series is JP only, but the VXT trilogy can be purchased in western territories on the PSN store if you change your location settings or something with English translation, while 30 and Y are widely available and have more polished localizations, complete with Steam versions. As far as fan translations go, it’s a mixed bag. GC’s translation is one of those very bare and straightforward translations that doesn’t tweak any of the Japanese onomatopoeia in sentence placement or by changing it to a sound word better recognized in English, but it’s functional and overall pretty accurate from what I’ve seen. J on the GBA and W on the DS have more flavor, but sometimes too much flavor where the translators will toss in the r-slur or get a bit too loose with the tone of dialog and toss in the odd curse word that feels really out of place. Those are just the ones I checked out, there’s a few others, including one of four parts of the Alpha series (I have no idea only one has been actually finished).

For the properly localized games, I would highly recommend Y, and if you get 30 (which is not the 30th game but the 30th anniversary game - there’s far more than 30 SRW games), I would recommend you be careful with AOS upgrades or avoid abusing the extra command system because it gets real broken, real fast, and you can spend most of the late game wiping entire maps in one phase by abusing the extra action command. Just don’t do that and you’ll enjoy yourself a lot more.

30’s story was really enjoyable for me, Mitsuba making for a great and relatable protagonist, and Az’s story in particular being genuinely adorable. I’m a little mixed on the original villains, but greatly enjoyed the rival character. There’s also a solid selection of stories to get adapted alongside the main plot, and how some of them are mixed into things gets really interesting. The stuff they did with Gridman, Gun X Sword, and Gundam Narrative was really fun. The DLC characters also add quite a bit, especially because they chime in during main campaign missions, with the highlight definitely being the Getter Robo Devolution cast. My only complaint with 30’s story is that they also adapted L-Gaim and V Gundam, so I hope you like Tomino musing about gender and whatever the hell he thought he was doing with Uso being swarmed with the attention of grown women (thanks to the Phoenix Gundam for popping in and stopping the worst scene from V Gundam from happening, which it also stopped the second worst scene but hey I’ll take what I can get being spared from experiencing any V Gundam plot).

Y has a much stronger main story, including with two possible end-game branches to experience with significantly different events. How it wraps in the two main villain factions into the existing adapted stories is really clever and satisfying, especially with how Getter Arc and Godzilla: Singular Point are mixed in. Highly recommend you play as Forte first, her story has some additional events and her relationship with Kallen is really sweet on the A route. The DLC characters don’t chime in during main campaign missions anymore, but the trade-off is their own DLC stories are far more fleshed out in terms of encounter design and narrative, the first DLC being especially cool for being a noir themed mystery with clever series picks (wee Big O!). The game is also just balanced way better in every way, and keeps having genuinely challenging and satisfying missions as you go along, the big highlight for me being the finale of the first DLC for actually making me stress and sweat before giving me one hell of a catharsis moment.

As for the VN segments, there’s a crap ton of them, used mainly for character interaction and characters debating about the various conflicts. There’s really great moments in both 30 and Y, like the Y cast debating if getter rays should be used at all when their true nature starts to get hinted at (and how they react when they find out that it makes robots evolve), or 30 having Char and Lelouch have private conversations about being the two worst people in human history. Do know the budgets for these games tend to go towards battle animations (which are often fantastic) and licensing, so the VN elements do feel a bit cheap at times. I really noticed in Y at times with the lack of backgrounds in a few points, or a lack of standardization in some of the character portraits due to assist reuse from older games with smaller resolutions, leading to constant strangeness of Suletta towering over Heero from Gundam Wing.

1 Like

Interesting recommendations, a lot of which I haven’t heard of before. Though I’ve only lately gotten into VNs, so that probably has something to do with it lol

I had an amazing time with BAD END THEATER

it’s on the shorter side, but the characters are fun, I like the fantasy setting and it gives you a good tool to make sure you see every branch!

It’s mostly about one story seen from four perspectives, each of which has decision points. Once you got to that decision, they add an adjective that was relevant to that choice to the selection screen. That way you can toggle the behaviour of other characters in the story, which works really well!

Aside from that my other VN experiences are either really popular + not really “pure“ VNs (Ace Attourney, DDLC) or adaptations that are based on VNs (Steins;Gate, Clannad). However, I am looking forward to Date Everything and Danganronpa as VNs I’ve heard a lot about and probably some from this thread down the line :3

….oooof. I regret to inform you the dev of Bad End Theater dated a teenager for awhile and even made a game with said teenager (which I played before I knew all this and even did a LP of) where the main character tells a child that it’s okay to be in love with an adult, actually. Said game, Romance Detective, vanished from their page mysteriously one day and then we found out years later why when their victim came out about the experience.

That was an…interesting day I had on twitter at the time, right when Bad End theater came out even.

Oh bloody hell. Well, not like I’m gonna play that game again, but I also can’t return it anymore…

well, thanks for the heads up anyways, so I’ll stop recommending it at least

I know the feeling, I also bought the game, but I didn’t even load it up once the news came out. Used to be a fan of some of their work but. Yeah. Something like that sort of poisons all that.

if it makes you feel any better, danganronpa is an excellent visual novel. i’m so curious to see how 2x2 pans out.

1 Like

I’ve had some bad times with VNs.

I can’t remember if the Corpse Party creator has actually been caught doing something, but after finding out their kinda peado past, I can’t help to notice how perverted the games are.

One VN literally traumatized me with CP and it’s still on Steam. They deleted my review of it.

I’m very weary of VNs from Japan, but I love Winter Wolves games.

If there’s one VN I’d like to recommend it’s Endless Mondays, a story about a girl with art block and what they do the fight it.

A few more recs

Neo Cab

A cyberpunk VN about a woman going to an even more dystopian LA to meet with an old friend and having to make a living through ride service via app. It’s a really interesting game that uses a sort of mood meter that gauges how you can react to a customer during conversation, having you have to try and navigate how the protagonist responds to characters. There’s a ton of twists and turns, and the story goes in a wild direction and does something really clever with that mood meter system once you start to question it.

Pixel Puzzle Makeout League

A VN and picross game hybrid. Yes, like that other one. I think this is more interesting, though. Murder by Numbers had a serious pacing issue that this game doesn’t have, partly because it starts with a more comedic tone and makes the most out of its cast. The story is also COMPLETELY BONKERS. I dare not spoil it for you, but man, it goes to some wild places, and it’s somehow really effective at making you feel for these weird goobers. I like how it presents itself as a hacky joke parody VN before peeling the mask off and reveals itself to be something much more emotionally honest.

Heaven Will Be Mine

Just straight up one of the best pieces of queer fiction I’ve ever experienced. Three queer girls find themselves on different sides in a big three way mech war as the aces of their given sides, while the gravity of their emotions bring them together through the conflict, each of their given routes having them have a unique answer to the wider problem to try and allow them to be together. My description can’t really do it justice.

Speed Dating for Ghosts

This is a short and weird one about being a ghost and doing speed dating with other ghosts. Shenanigans ensue. I love how creative all of the characters and situations are, but especially like how it circles back around to occasionally interesting musings on life before the funny shark man goes “hey wanna rob a bank”

Bonds

Slight content warning for this one because it’s an overt fetish game, but it’s pretty PG with no nudity. It’s a story about a girl with a bondage fetish trying to share it with a friend she has a crush on and the two starting a side modeling business selling clothed bondage pictures as the means to do so.

The developers of this game come from the Damsel in Distress fetish community, but purposefully make pretty tame games that still have strong writing and characters. Their current writer, who just goes by “Pen,” is a woman and you can just instantly tell with how many details and emotional layers she gives the female casts of these games. The end result is a very sincere game that feels completely alien to the wider fetish game scene out there. If you think you can handle the subject matter (which is very tame in this game), you may dig this.

I think suggesting that the grand majority of Japanese VNs (to the point of being “wary” of them) are harmful is fairly xenophobic and reductive… like any other country there’s a vast diversity of material that’s produced there

2 Likes

I’ve been literally traumatized or at least grossed by a few JP VNs, so I’d rather not open this can of worms.

I just think it’s a healthier mindset not to blame Japanese games themselves but the specific Otaku subculture where the works that were traumatizing for you originated from. There’s definitely a rot there, and a lot of western fandoms are bad about giving proper content warnings. I saw something like this recently when Dandadan started airing and all the fans were gassing it up while not giving any warning to the attempted assault scenes, causing a lot of new viewers understandable distress.

Lumping this up into Japanese developed VNs in general is like saying all American developed games are military propaganda shooters with racist undertones. There’s definitely a fraction there this applies to that’s very visible, but lumping everything in there does a disservice to the entire output of that country with that medium.

If it’s a wording issue, then yes, I mean that specific subculture and not the whole country.

Sorry for the confusion.