Devlog - Alice's Current Draft

Thanks, yeah I mention knights of guinevere, where it’s all bright and cripplingly miserable at the same time. The biggest thing for me right now is getting across the rage I have I feel being a disabled artist re: the job market and ai.

Current music mood https://youtu.be/IhrhUZNlS5g?si=ieZtIRCn8KSd2p-3

Back doing stuff, this math is real ugly. It’s a basic collision check, it’s nowhere near as elegant as the nice quaternion rotation that aligns you with the normal of the ground.

			rotate_object_local(Vector3.RIGHT, -sign(col_angle) * pitch_speed * drift_mod * delta)
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Holy moly that took some effort. A friend gave me an hour long masterclass on setting up a proper blender to godot pipeline. Got to delete 98 redundant animation and blend files.

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So I’m waiting on a refill of my adhd meds so focus isn’t really a thing right now. I mean even on my good medicated days I was maxing out at 5 hours of project work. And today I got 2 hours, which isn’t nothing but still I would like to have a finished thing released sometime this year.

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Another thing modeled and textured. I do not like it. It doesn’t have the same grainy feels as the wii era textures I’m aiming for, but I am not an artist so have no idea how to make or find those textures.

This took three days of work, total probably 6ish hours and a lot of procrastinating. Which concerns me because that is REAL slow and I still don’t like the end result. It doesn’t feel good.

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Yeah this sounds like game development alright. Hope you can find your groove.

Did UI fixing that I was putting off @s1lv3r-dr4g0n.itch.io on Bluesky

And more interestingly, this wizard tower.

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Looking at my list, I have houses to do, more stuff in the sky to make vertical movement interesting, a bunch of specialized locations for points of interest. It’s a lot and feels like I’m not making a lot of progress.

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Slowly coming to grips with uv texturing @s1lv3r-dr4g0n.itch.io on Bluesky

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This weeks stuff. Didn’t get much done and now a new thing is broken woo.

Looking at my github list, I made a bridge, the water tube (that has a broken mesh now somewhere), found a cobblestone texture, made this big tree, and that’s basically it.

I am slowly nearing the time where I’ll need to actually build the environment in my own game, so I am watching your progress like a hawk

My main struggle has been finding textures that don’t suck. I don’t have a large library of them, and most of them are too high resolution for what I actually need.

I like kenney but those are too minimalist for this project.

Despite the textures being really basic, I’m not unhappy with this. I am however dramatically behind schedule. I wanted to have the whole island done this week, but had a mental health emergency.

The large things on my list are islands 3 and 4, music, npc models (can’t do pathing), some quests. Then steam api and getting stuff done for review. And a press kit ig

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Last big island. Trying to do good worldbuilding and it’s hard.

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Personally, can’t wait to find out more about the giant laser.

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subtlety, cowards, etc

Didn’t do much this week, dealing with some stress so couldn’t focus. But inspired to do this

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Having a rough one, mentally exhausted and don’t really have a coherent plan for getting assets made.

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Haven’t been able to do much, but got so angry I did a thing

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